![]() Hands-off game mechanics (the flag/bounty mechanism) can be frustrating if the AI won't behave. So how does it all work as a game? The first thing to be said is that it does work as a game. You end up with a tiny little virtuous circle: heroes get bounties for flags which they spend in your shops and the resulting tax pays for more flags. This tax goes into your treasury, which can then be used to pay for flags. When they do, you levy a tax on the transaction. The heroes stop off at these places to buy stuff like magic swords and better armor. The clever part here is that your little kingdom can hold a market and a magic bazaar and a blacksmith and other economic buildings. Note that you do not get to order the heroes about – they accept the assignment on their own – you only get to decide what is worth money and how much.Īll well and good, but even large dairy products need an income stream in order to place flags with. They go and smite those you have found naughty and reap the reward you posted. Your heroes will weigh the amount against such factors as risk and distance, and maybe some will accept the task. This looks like a job for some heroes, so you right click on it, choose the “Attack” flag, and assign a gold amount to that task. You finally find the dreaded lair of the White Worm. The basic mechanic behind the entire works as follows. What do flags incent heroes to do? Well, four things, mainly: exploration, fighting, defending and avoiding. That is, attach a flag to something, attach a monetary reward to that flag, and let the heroes decide whether they'll take the job. As big cheese you have to harness these mighty engines of destruction to do useful things by providing them with the necessary incentives. They wander around your kingdom looking for fame and fortune, or maybe just a little action. Your heroes are fleshed-out, well-animated, little people with their own bank balances and names and inventories and levels and classes (fighters, archers, clerics, magic-users, etc.). See, this is no top-down command economy. Flags have various meanings which will be described below, but their primary function is to incent heroes. Your main method of getting things done (primarily killing monsters and destroying bad buildings) is to put a flag on them. As big cheese of a fantasy kingdom your job is to build buildings and collect taxes. Majesty 2 is here to inject some laissez faire goodness into your gaming day. I bet that maintenance cost even goes toward paying for universal health care! Did you ever feel that your RTS games were a little, well, socialist? I mean, you decide where all the houses go, what everyone should work on, how many units to have, and where they should be going at all times.
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