![]() PK4 archives are not supported, meaning any mods made for the original game cannot be loaded.Some video setting options cannot be turned off anymore, with the rationale that more recent hardware does not need to sacrifice those settings for performance this includes anisotropic filtering, shadows, specular maps, and bump maps.In the latter case, not only does the character have the old armor color but also his old face texture from the original Doom 3. The armor color of the UAC marines is now green, though this is not changed in videos such as in the final cinematic and when Sergeant Kelly contacts the player via video during the game.Betruger, Elliot Swann, Sergeant Kelly and the main protagonist. The textures are not in higher resolution, with the exception of some face textures such as Dr. Textures are stored with a more visually faithful compression format, YCoCg-DXT5.Flashlight-projected character shadows are disabled but can be turned on.This was originally intended to make the planned Occulus Rift support feel more natural in use, but was nevertheless kept despite the removal of Rift support. The view position changes position based on view pitch (and roll if that input is enabled), with a primitive head/neck model.An "armor-mounted flashlight" which can be used alongside a weapon.Rebalanced difficulty, notably with greater amounts of ammunition, health and armor available.Muzzle flashes no longer create light sources.FOV can now be changed within the menu (default at 80 instead of 90). ![]() In menu support for Widescreen and Ultrawide resolutions.Doom 3: Resurrection of Evil included as a bundle-in expansion.Compared to the original Doom 3, the BFG Edition features:
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