GPU: GeForce GTX 1060 6GB or Radeon RX 470.CPU: Intel Core i7-7700K or Ryzen 5 1600.CPU: Intel Core i3-3225 or AMD Phenom II X6 1100T.If you're still using a graphics card from that era … my condolences to you. I'll have benchmarks of modern GPUs and CPUs in a moment, though I don't even have any 3rd Gen Core i3 or AMD Phenom II processors available to test anymore, and the same goes for GPUs from 2012. ![]() There's little detail about what sort of experience you'll get with the minimum specs, but just about any gaming PC from the past five years should suffice. In a nice change of pace, The Outer Worlds is pretty tame when it comes to official system requirements. (Image credit: Obsidian) The Outer Worlds system requirements It's not terrible but images tend to look a bit soft. The problem is that there's no anti-aliasing setting, and The Outer Worlds uses temporal AA that can make things look blurrier than I like. I'm also giving the graphics settings a yellow, because even though there are five presets, there are only six individual settings (if you count motion blur). Thankfully, there are manual FOV adjustments that can get around this, but it's not a great start. A 32:9 resolution like 3840x1080 ends up looking like a 3840x2160 image with the top and bottom quarters cut off. Then you run into the next issue: the FOV doesn't auto-adjust to your aspect ratio. Fullscreen resolution support is limited to 16:9 and 16:10 aspect ratios, for example-if you have an ultrawide or doublewide monitor, you'll have to use windowed fullscreen mode. The Outer Worlds PC feature checklist has more yellow than I'm used to seeing, and much of it could be easily fixed with a patch. See below for the full details, along with our Performance Analysis 101 article. AMD's Ryzen CPUs on the other hand do quite well, at least with the latest Zen 2 / Ryzen 3000 models I tested.Īs our partner for these detailed performance analyses, MSI provided the hardware we needed to test The Outer Worlds on a bunch of different AMD and Nvidia GPUs, multiple CPUs, and several laptops. And the latest 19.10.2 drivers didn't help matters. ![]() But similar to Breakpoint, performance on AMD hardware-specifically AMD GPUs-is not quite where it should be. This is also the fourth major AMD-promoted game I've looked at in recent history-along with the above two and Ghost Recon Breakpoint, these four games are part of AMD's Raise the Game promotion. This is the third game to use Unreal Engine that I've looked at in as many months- Borderlands 3 and Gears 5 being the other two. With a high-end PC, even 4K at 60 fps or more is possible, but the ultra preset only gets there with a 2080 Ti. You can certainly play the game at 30 fps in a pinch, though falling below 20 fps is a problem. And since Outer Worlds is an RPG with shooting elements, the occasional dip in framerate isn't too terrible. ![]() Thankfully, average and even 97 percentile minimums aren't so bad. What can you do about the stutters? Short of waiting for a patch, not much.
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